Coding foundations
Logical thinking, sequencing, debugging and creative problem-solving through projects students can understand and explain.
School Extracurriculars ยท Ages 6+
For families whose child attends a CodingSTEAM partner school. Our bilingual engineers teach deliberately small groups through ambitious, age-appropriate Coding, Python, Robotics and STEAM projects.
What students can explore
Activities vary by age, experience, equipment and the programme agreed with each school.
Logical thinking, sequencing, debugging and creative problem-solving through projects students can understand and explain.
From first text-based programs to games, simulations and more advanced Computer Science concepts.
Programming, sensors, mechanisms, electronics and physical computing where the school programme supports them.
Technical challenges that connect coding with design, engineering, creativity and real-world problem-solving.
Small groups, individual challenge
Groups are deliberately small so mentors can adapt tasks, questions and next steps. A beginner may be building confidence with foundations while a more experienced student extends the same theme into a harder technical problem.
Choose a pathway
School programmes can develop through software projects, hardware and robotics, or a combination of both. Explore each pathway before choosing the right fit.
How sign-up and placement work
Submitting the form records your preferences. A specific day or group is confirmed only after availability and suitable placement have been checked.
Share the relevant school, year group, experience and practical availability.
CodingSTEAM considers age, current level, programme format and available places.
Your place, timing and next steps are confirmed through the school enrolment process.
Before you sign up
No. It records your preferences so availability and the most suitable group can be checked before confirmation.
No. Programmes can support beginners and experienced students, with the challenge adapted within the group.
The exact mix depends on the programme agreed with the school, year groups, equipment and current enrolment.
Parents at an existing CodingSTEAM partner school. School leaders considering a partnership should use the For Schools page.
School Extracurricular Sign-Up
Submit your preferences and CodingSTEAM will help identify the appropriate programme and available group.